How To Make A CS2 Jump Throw Bind

Daniyal Khan Updated: Jan 10, 2025 21:38

How To Make A CS2 Jump Throw Bind

There are multiple mechanics that pros have taught us, including throwing grenades at the perfect spot. But sometimes, you need to throw them farther than usual. That’s where the jump-throw comes in. It lets you toss grenades while jumping, reaching spots that would otherwise be impossible like on the top of rooftops in certain maps or behind enemy lines. While CS2 allows manual jump throws, many players prefer using a bind for consistency. Let’s explore why and how to bind jump-throw in CS2.

Why Master the Jump Throw in CS2?

Master the Jump Throw in CS2

Throwing a grenade while jumping is essential for certain strategies. It allows you to hit far-off spots or clear areas without exposing yourself to danger. For instance, throwing a smoke from spawn to confuse opponents, or throwing a decoy to fake rush. By jumping before you toss the grenade, you can execute a jump-throw manually. However, you have to ensure that you’re at the highest point of your jump and even a slight mistime may cost you the perfect throw.

This is why many players use a jump-throw bind. A bind simplifies the process by combining the jump and throw actions into one key press, ensuring perfect timing every time. It’s especially useful for competitive play, where accuracy matters most. Without a bind, you risk inconsistent throws that could miss their mark or leave you vulnerable during gameplay.

How to Set Up the Jump Throw Bind in CS2

Jump Throw Bind in CS2

Using a jump-throw bind makes things much easier and ensures consistent results. The setup is pretty easy and here’s what you need to do:

1. Locate the Config Folder:

Open File Explorer and go to:steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg

2. Create a New Config File:

Choose New > Text Document by performing a right-click within the folder. Make sure to remove the .txt extension when renaming.

3. Edit the Config File

Open “binds.cfg” with Notepad or any text editor. Paste the following commands into the file:

  • alias “+jumpaction” “+jump;”
  • alias “+throwaction” “-attack; -attack2”
  • alias “-jumpaction” “-jump”
  • bind [KEY] “+jumpaction;+throwaction;”
  • alias “+runthrow” “+forward;+jump;”
  • alias “-runthrow” “-jump;-forward”
  • bind [KEY2] “+runthrow;+throwaction”

4. Save the File

Save your changes and close the file.

5. Enable the Bind in CS2

Press ~ (Above the Tab Key) to enter the developer console after launching CS2. If the console isn’t enabled, turn it on in settings under “Game Options.” Type binds into the console.

6. Test Your Bind

Equip a grenade, press your chosen CS2 jump-throw bind, and watch as your character performs a perfect jump-throw every time!

Why This Bind Is Useful

With this setup, you no longer have to worry about timing your jumps perfectly. The bind ensures consistency, making it easier to execute advanced grenade lineups or reach tricky spots on maps. Whether you’re clearing an area or blocking enemy vision with smoke grenades, this tool will improve your gameplay significantly.

Mastering this simple setup can give you an edge in CS2 matches. Especially when precise grenade throws make all the difference!

Daniyal Khan
Daniyal Khan

Updated: Jan 10, 2025 21:38

I’ve been gaming since before I could properly tie my shoes, which might explain why I can nail a mid-lane gank in Dota 2 but still trip over shoelaces on occasion. With over 12,000 hours in Dota 2, I’ve probably spent more time defending the Ancient than I have doing anything remotely “productive,” unless you count explaining to my team why “mid or feed” is a valid strategy. When I’m not casting spells or clashing swords in Assassin’s Creed (I like to think I’d make a decent assassin in another life), I’m likely trying to save my team in Fortnite or squeeze in a quick game of Padel to balance out all those hours in front of a screen. Writing about video games was a natural career choice—someone had to make sure Dota players got some representation, after all. Over the past decade, I’ve cranked out close to 10,000 articles for some of the biggest names in gaming journalism, covering everything from meta shake-ups to the eternal mystery of why my support always forgets to buy wards. When I’m not typing, playing, or yelling at my screen, I’m usually watching anime and dreaming of a life where respawns are real.