Donk’s CS2 Setup: Mastering Video, Crosshair, and Mouse Settings

Daniyal Khan Updated: Apr 9, 2025 11:02

Donk’s CS2 Setup: Mastering Video, Crosshair, and Mouse Settings

Danil “Donk” Kryshkovets has quickly become a CS2 sensation, winning major tournaments and earning MVP titles at just 17 years old. An important member of Team Spirit, his impressive performance has many players curious about his setup. Playing mainly as an entry fragger, aspiring CS2 pros want to know what makes Donk so special. Let’s dive into Donk’s CS2 settings, exploring how this young prodigy configures his game for peak performance.

Donk’s Gaming Gear

  • Monitor: ZOWIE XL2546K
  • Mouse: Logitech G Pro X Superlight Magenta
  • Keyboard: Logitech G Pro X
  • Headset: HyperX Cloud II
  • Mousepad: SteelSeries QcK+
  • Earphones: Shure SE215

Donk’s choice of peripherals reflects a focus on precision and comfort. The ZOWIE monitor offers a high refresh rate for smooth visuals, while the Logitech mouse and keyboard provide accurate input. The HyperX headset and Shure earphones ensure clear audio, crucial for detecting enemy movements. State-of-the-art peripherals ensure that donk is at his best at all times.

Donk's Gaming Gear

Donk’s CS2 Viewmodel Configuration

Having the right ViewModel, especially in a competitive scenario makes all the difference. Here are the settings donk uses:

  • FOV: 68
  • Offset X: 2.5
  • Offset Y: 0
  • Offset Z: -1.5
  • Presetpos: 3

To apply these settings, enter this console command:

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3;

These settings optimize weapon positioning on the screen, minimizing distractions and maximizing the field of view.

Donk’s CS2 Crosshair Setup

Donk’s CS2 crosshair is designed for clear visibility and precise aiming. To use his exact crosshair, enter this code in the game settings:

CSGO-jU4eP-8wSj8-EZVsB-HcJZs-iyNQC

This setup provides a balanced size and distinct color, ensuring visibility against all backgrounds without obstructing targets.

Donk’s Mouse Settings in CS2

  • DPI: 800
  • Sensitivity: 1.25
  • eDPI: 1000
  • Zoom Sensitivity: 1
  • Polling Rate: 2000 Hz
  • Windows Sensitivity: 6
  • Raw Input: On
  • Mouse Acceleration: Off

The 800 DPI setting provides a good balance between precision and speed, while the 1.25 in-game sensitivity allows for quick flicks and smooth tracking. The eDPI of 1000 (DPI x Sensitivity) is considered moderate, enabling both precise aim and quick turns. Raw input ensures direct mouse data translation, bypassing Windows processing for consistent movement. Disabling mouse acceleration ensures predictable cursor movement, critical for muscle memory development in aiming.

Donk's Mouse Settings in CS2

Donk’s CS2 Video Settings

Donk optimizes his video settings for performance and clarity:

  • Resolution: 1280×960
  • Aspect Ratio: 4:3 Stretched
  • Display Mode: Fullscreen
  • Global Shadow Quality: High
  • Model/Texture Detail: Low
  • Shader Detail: Low
  • Particle Detail: Low
  • Multisampling Anti-Aliasing Mode: 8x MSAA
  • Texture Filtering Mode: Trilinear
  • Vertical Sync: Disabled
  • Motion Blur: Disabled
  • Boost Player Contrast: Enabled
  • NVIDIA Reflex Low Latency: Disabled

These settings prioritize high frame rates and clear visuals, with some options like shadows kept high for competitive advantage.

Donk’s CS2 Configuration

Donk’s config file contains personalized settings that fine-tune his gameplay experience. While the exact contents aren’t publicly available, it likely includes:

  • Custom key binds for quick weapon switching and utility usage
  • Specific audio settings for footstep detection
  • Network settings optimized for low latency
  • Radar and HUD customizations for better information display

To create a similar setup, players can experiment with their config files, adjusting settings to match their playstyle while using donk’s public settings as a starting point.

Daniyal Khan
Daniyal Khan

Updated: Apr 9, 2025 11:02

I’ve been gaming since before I could properly tie my shoes, which might explain why I can nail a mid-lane gank in Dota 2 but still trip over shoelaces on occasion. With over 12,000 hours in Dota 2, I’ve probably spent more time defending the Ancient than I have doing anything remotely “productive,” unless you count explaining to my team why “mid or feed” is a valid strategy. When I’m not casting spells or clashing swords in Assassin’s Creed (I like to think I’d make a decent assassin in another life), I’m likely trying to save my team in Fortnite or squeeze in a quick game of Padel to balance out all those hours in front of a screen. Writing about video games was a natural career choice—someone had to make sure Dota players got some representation, after all. Over the past decade, I’ve cranked out close to 10,000 articles for some of the biggest names in gaming journalism, covering everything from meta shake-ups to the eternal mystery of why my support always forgets to buy wards. When I’m not typing, playing, or yelling at my screen, I’m usually watching anime and dreaming of a life where respawns are real.