What Is ADR in CS2?

Daniyal Khan Updated: Dec 12, 2024 01:20

What Is ADR in CS2?

You may wonder about your overall impact in-game. The Average Damage per Round (ADR) is an important metric that tells you this is. This stat allows you to see the overall damage you’re giving to enemies showing how effective your playstyle is and where you need to improve. Let’s explore further what ADR in CS2 means and why it’s important.

What is ADR in CS2?

ADR in CS2

As the name suggests, CS2 analyzes the damage you deal to enemies and updates it with each round. This value helps you recognize how efficient you are with dealing damage to opponents and whether you need to improve. Higher ADR means that you’re dealing more damage meaning higher influence on the game.

All players start with 100HP and you need to deal 100 damage to take down your enemies. This means that if you deal 1500 damage to enemies over 15 rounds, your ADR will be 100. This stat is crucial because even if you’re not getting kills, your ADR shows how effective your bullets are. Interestingly, ADR in CS2 counts all damage, whether it’s from guns, knives, or grenades.

What is a Good ADR in CS2?

Good ADR in CS2

As mentioned before, you need to deal 100 damage to take down opponents. This value is necessary when you’re analyzing the effectiveness of your gameplay. Even if you one-shot someone with an AK or AWP, you only get 100 ADR. For this reason, having an ADR of 100 seems logical, but most players don’t get a lot of kills but participate by giving damage which can also be seen by their number of assists.

On average, there are three thresholds for deciding what is good ADR in CS2. Firstly, there’s the lower threshold of below 60, which means that you’re not as impactful and maybe need to work on your aim. The second is an ADR between 60 to 80, which is considered good and means that you’re actively taking part in fights. Lastly, there are ADR ratings of above 80 meaning that you’re lethal and hitting most of your shots. Sometimes your ADR may be above 150 or 200, but that occurs rarely if you’re killing 3-4 enemies each round.

However, looking at ADR ratings is the first step. The context behind this value is important. For instance, if you’re an AWPer or entry fragger, you’re bound to have higher ADR but if you’re support mainly for planting, defusing, or using grenades, you’re ADR is going to be lower.

How To Calculate ADR in CS2

To calculate ADR in CS2, you must divide the total damage you dealt to enemies by the total rounds passed. For instance, if someone dealt 1200 damage in a match that went for 16 rounds, their ADR will be 75 meaning they were efficient with dealing damage.

This simple formula, “total damage/rounds,” gives you enough information to help analyze your performance and identify areas for improvement.

If you fall in the lower tiers of ADR, focus on your positioning and aiming. Specifically, try to aim trainers to help you get headshots, and learn about specific areas on the map that provide cover while aiding you deal damage. Also, if you’re playing the support and focus on saving sites, don’t worry too much about ADR because role plays a significant part in your ADR.

Conclusion

With enough practice and consistency, you will eventually improve your ADR and have a more impactful role while playing CS2. Check your ADR after every round to see where you are, but don’t let lower values get to your head.

Daniyal Khan
Daniyal Khan

Updated: Dec 12, 2024 01:20

I’ve been gaming since before I could properly tie my shoes, which might explain why I can nail a mid-lane gank in Dota 2 but still trip over shoelaces on occasion. With over 12,000 hours in Dota 2, I’ve probably spent more time defending the Ancient than I have doing anything remotely “productive,” unless you count explaining to my team why “mid or feed” is a valid strategy. When I’m not casting spells or clashing swords in Assassin’s Creed (I like to think I’d make a decent assassin in another life), I’m likely trying to save my team in Fortnite or squeeze in a quick game of Padel to balance out all those hours in front of a screen. Writing about video games was a natural career choice—someone had to make sure Dota players got some representation, after all. Over the past decade, I’ve cranked out close to 10,000 articles for some of the biggest names in gaming journalism, covering everything from meta shake-ups to the eternal mystery of why my support always forgets to buy wards. When I’m not typing, playing, or yelling at my screen, I’m usually watching anime and dreaming of a life where respawns are real.